研究报告 重磅发布:2022 Q3 全球超休闲游戏推广渠道排名 10月份,我们与知名游戏数据分析平台 GameAnalytics 合作发布了《2022 Q3 超休闲游戏洞察报告》,旨在帮助广大广告主获取有关国家和平台层级的独家见解...Roman Garbar2022-09-27
研究报告 2022 Q2 全球移动广告变现渠道排名 近期的移动广告变现吸引了全世界的关注。在 AppLovin-Unity-ironSource 的“三角”故事之前的两年里,移动广告市场在充斥着合并和收购...Roman Garbar2022-08-16
研究报告 Hyper-casual advertising after Apple changes – Infographic 2021 Q3 “🔥 New Report: – Check out our latest report delivering crucial industry insights on ad impressions, eCPMs, IAPs, and more!” It’s that time of the…Roman Garbar2021-11-25
最佳实践 Webinar: Marketing Science w/Tenjin In episode 1, Tenjin's Carole Wai Hai discusses Data Science in hyper-casual with 3 experts from top gaming companies.Ebony Nicole Simone2021-02-23
研究报告 Top 10 Ad Networks to advertise hyper-casual games in 2021 “🔥 New Report: – Check out our latest report delivering crucial industry insights on ad impressions, eCPMs, IAPs, and more!” Ad networks play a vital…Ebony Nicole Simone2021-02-16
研究报告 The new Hyper-Casual Benchmark 2021 report is here! Our newest benchmark report showcasing the top 10 countries and ad networks for hyper-casual is here. Get your copy.Ebony Nicole Simone2021-01-28
研究报告 Top 10 Ad Networks to advertise Hyper-casual Games in 2020 We're all too familiar with networks like Facebook and Google, but what about other channels where you can buy inexpensive yet high LTV users?Ebony Nicole Simone2020-05-14
研究报告 Hyper-Casual Games and China: Market Analysis & Insights (China Joy Recap) At the 2019 ChinaJoy Seminar: Hyper-casual games in East meets West, our CEO Christopher Farm shared the most recent hyper-casual market analysis data and insights.…Roman Garbar2019-09-04
最佳实践行业洞察 Hyper-casual market size in 2019 and other insights that you need to know This presentation includes, amongst others, our sizing of the hyper-casual markets in the last 3 years and a prediction for 2019Matthaus Krzykowski2019-06-20